Big 20 Race #16 – TBD
Goals for Big 20 Race #16 will be announced on
February 4th, 2023 at 1pm EDT on Twitch!
Watch on Twitch
Big 20 Goals – TBD
Race Name | Order | Game | Goal | Rules/Clarifications | Time Start | Time Stop | Notes | |
---|---|---|---|---|---|---|---|---|
Big 20 #1 | 1 | Donkey Kong | Beat the game | None | On game start | On goal finish | 1 loop, three stages | |
Big 20 #1 | 2 | Kung fu | Beat the game | None | On game start | On goal finish | Beat Mr X then game loops | |
Big 20 #1 | 3 | Excitebike | Finish top 3 on track 5 selection A | None | On game start | On goal finish | Track 5 only | |
Big 20 #1 | 4 | Commando | Beat 1-4 | None | On game start | On goal finish | Stage 1-4 then game loops. Continue allowed | |
Big 20 #1 | 5 | Tetris | 100 line | None | On game start | On goal finish | You can choose lvl to start on | |
Big 20 #1 | 6 | Top Gun | Land plane on hangarship first mission | None | On game start | On goal finish | 0 | |
Big 20 #1 | 7 | Where´s Waldo | Beat the game (easy) | None | On game start | On goal finish | 0 | |
Big 20 #1 | 8 | Little Mermaid | Beat the game | None | On game start | On goal finish | 0 | |
Big 20 #1 | 9 | Chip 'n Dale Rescue Rangers | Beat the game | None | On game start | On goal finish | Continues allowed | |
Big 20 #1 | 10 | Bubble Bobble | Beat stage 30 | None | On game start | On goal finish | Continues allowed | |
Big 20 #1 | 11 | DuckTales | Beat the game (easy) | None | On game start | On goal finish | 0 | |
Big 20 #1 | 12 | Mike Tyson's Punch Out | Beat Major circuit (Bald Bull) | None | On game start | On goal finish | Game change at TKO | |
Big 20 #1 | 13 | Contra | Beat the game | None | On game start | On goal finish | Konami code and continues allowed | |
Big 20 #1 | 14 | Metroid | Kill Kraid | None | On game start | On goal finish | No up+A or death warps allowed. Can continue from kraid´s lair. | |
Big 20 #1 | 15 | Wizards & Warriors | Beat the game | None | On game start | On goal finish | Back to stage 1 warp is allowed | |
Big 20 #1 | 16 | Kabuki Quantum Fighter | Beat the game | None | On game start | On goal finish | Continues allowed | |
Big 20 #1 | 17 | Mega Man 2 | Beat the game (normal) | None | On game start | On goal finish | Password code allowed if you softlock the game | |
Big 20 #1 | " style="width:75px;height:75px;"> | 18 | Super Mario Bros. | Beat the game | None | On game start | On goal finish | Warps allowed. Continue code not allowed |
Big 20 #1 | 19 | Super Mario Bros. 2 | Beat the game | None | On game start | On goal finish | Warps and continues allowed | |
Big 20 #1 | 20 | Super Mario Bros. 3 | Beat the game | None | On game start | On goal finish | Warps and continues allowed. No ww allowed | |
Big 20 #2 | 1 | Donkey Kong Jr | Beat the game (1 loop) | None | On game start | On goal finish | 0 | |
Big 20 #2 | 2 | Balloon Fight | Beat stage 12. | Game ends when the bonus stage appears. | 0 | 0 | 0 | |
Big 20 #2 | 3 | Tennis | Win 1 set. Comp level 3. | Game ends when the score box appears after winning the set. If you lose the first set you may continue playing until you win a set. You may also reset at any time. | 0 | 0 | 0 | |
Big 20 #2 | 4 | Arkanoid | Beat round 2. | Game ends when the "Round 3" screen appears. The level skip code is banned. The continue code is also banned. You may not use the special Arkanoid controller (Vaus), nor can you use a mouse in emulator to simulate that controller. | 0 | 0 | 0 | |
Big 20 #2 | 5 | Jaws | Beat the game. | Game ends when the screen with Jaws sinking appears. | 0 | 0 | 0 | |
Big 20 #2 | 6 | Circus Charlie | Beat the game (5 stages, 1 player A). | Game ends when you land on the final platform. | 0 | 0 | 0 | |
Big 20 #2 | 7 | Bram Stoker's Dracula | Beat the game (Easy). | Game ends when the screen fades out. | 0 | 0 | 0 | |
Big 20 #2 | 8 | Teenage Mutant Ninja Turtles | Beat the dam (level 2). | Game ends when the turtle says "OK" at the last bomb. | 0 | 0 | 0 | |
Big 20 #2 | 9 | Renegade | Beat the game (difficulty level 1). | Game ends when it cuts to the credits. | 0 | 0 | 0 | |
Big 20 #2 | 10 | Fire n Ice | Beat worlds 1 thru 3. Do the levels in order. | Game ends when the screen begins to fade out at the end of 3-10. You must beat the levels in order. | 0 | 0 | 0 | |
Big 20 #2 | 11 | Strider | Beat the game. | Game ends when the "Thanks to Hiryu" screen appears. Glitches are allowed, including the out of bounds glitch. You may NOT use the password feature to skip the opening cutscene. | 0 | 0 | 0 | |
Big 20 #2 | 12 | Trojan | Beat the game. | Game ends when the map screen appears after killing the last boss. The continue code is banned. | 0 | 0 | 0 | |
Big 20 #2 | 13 | DuckTales 2 | Beat the game (Easy). | Game ends when Webby appears after the final boss. | 0 | 0 | 0 | |
Big 20 #2 | 14 | Mickey Mousecapade | Beat the game. | Game ends when Micky and Minnie are standing in the final doorway. | 0 | 0 | 0 | |
Big 20 #2 | 15 | Gun.Smoke | Beat the Ninja (Stage 4). | Game ends when the ninja's wanted posted appears after defeating him. | 0 | 0 | 0 | |
Big 20 #2 | 16 | Karnov | Beat the game. | Game ends when the "Congratulations" screen appears. | 0 | 0 | 0 | |
Big 20 #2 | 17 | Joe & Mac | Beat the game. | Game ends when "Level 5 complete" appears. No codes allowed. | 0 | 0 | 0 | |
Big 20 #2 | 18 | Bucky O'Hare | Beat all 4 planets (Normal. No death warps.) | Game ends when the fourth boss begins to explode. | 0 | 0 | 0 | |
Big 20 #2 | 19 | Castlevania | Beat the game. | Game ends when you touch the final orb. | 0 | 0 | 0 | |
Big 20 #2 | 20 | The Legend of Zelda | Get the magic sword (12 hearts needed. No Up+A). | Game ends when link holds the magical sword above his head. You must start from a blank file. Name registration is included in the race time. Each heart can only be collected once, so you will obtain at least 4 hearts from dungeons and at most 5 hearts from the overworld. Up+A is banned. If you die in the overworld you must return to the screen where you died before making any more progress (entering dungeons or collecting heart containers, swords, or the candle). | 0 | 0 | 0 | |
Big 20 #3 | 1 | Donkey Kong 3 | Beat round 5. | Game ends when the game loops. | 0 | 0 | 0 | |
Big 20 #3 | 2 | Spelunker | Beat the game (1 loop). | Game ends when entering the final door. | 0 | 0 | 0 | |
Big 20 #3 | 3 | A Boy And His Blob | Beat the game. | Game ends when it says "...And the evil king is defeated". The credits warp glitch is allowed. | 0 | 0 | 0 | |
Big 20 #3 | 4 | Rocky And Bullwinkle | Beat the game. | Game ends when it says "You win". The level skip code is banned. | 0 | 0 | 0 | |
Big 20 #3 | 5 | Qix | Beat level 3. | Game ends when the screen that shows your percentage comes up. | 0 | 0 | 0 | |
Big 20 #3 | 6 | Ninja Crusaders | Beat the game. | Game ends when it says "the evil is destroyed". | 0 | 0 | 0 | |
Big 20 #3 | 7 | Rad Racer | Beat stage 2. | Game ends when the car comes to a stop. Stage select code is banned. Continuing from track 2 is banned. | 0 | 0 | 0 | |
Big 20 #3 | 8 | Golf | Beat 18 holes. | Game ends when the ball goes in to the hole on Hole 18. | 0 | 0 | 0 | |
Big 20 #3 | 9 | Solstice | Beat the game (lives code allowed once). | Game ends when it says "Shadax!!". You may use the lives code exactly 1 time per attempt (if you gameover and start again from the beginning you may re-enter it). You can use it at any time. The code gives you 90 lives and full potions. Go into the item screen and press this: BSS BBS SBB SSS BSB BBS SSB SBS SBS SBB SBS (where S is Start) then press Select twice. | 0 | 0 | 0 | |
Big 20 #3 | 10 | Double Dragon 2 | Beat stage 5. | Game ends when the screen fades out after stage 5. | 0 | 0 | 0 | |
Big 20 #3 | 11 | Shadowgate | Defeat the cyclops. | Game ends when it says "blood pours out of the wound and on to the grass". | 0 | 0 | 0 | |
Big 20 #3 | 12 | Metroid | Defeat Ridley. No Up+A. | Game ends when you regain control after the fanfare music finishes. | 0 | 0 | 0 | |
Big 20 #3 | 13 | Super C | Beat the game. J version. Code allowed. | Game ends when the screen fades out after the final boss. You may use the code Right, Left, Down, Up, A, B to gain lives. On the J version you get 30 lives, and on the U version you get 10 lives. You may use either version. Stage select code is banned. | 0 | 0 | 0 | |
Big 20 #3 | 14 | Toki | Beat the game. | Game ends when it says "stage clear". | 0 | 0 | 0 | |
Big 20 #3 | 15 | Little Nemo | Beat stage 5. | Game ends when the screen fades out after Stage 5. Stage select code is banned. The dialog skip is allowed. | 0 | 0 | 0 | |
Big 20 #3 | 16 | Darkwing Duck | Beat the game. | Game ends when the screen fades out after the final boss. | 0 | 0 | 0 | |
Big 20 #3 | 17 | Jackal | Beat stage 4. | Game ends when the screen fades out after defeating the Stage 4 boss. If you game-over after the boss is dead you are not finished. | 0 | 0 | 0 | |
Big 20 #3 | 18 | Kid Icarus | Beat stage 2-4. | Game ends when the screen fades out after the World 2 boss. | 0 | 0 | 0 | |
Big 20 #3 | 19 | Ninja Gaiden II | Beat act 5. | Game ends when the screen fades out after the Act 5 boss. | 0 | 0 | 0 | |
Big 20 #3 | 20 | Batman: The Video Game | Beat the game. | Game ends when the screen fades out after the final boss. | 0 | 0 | 0 | |
Big 20 #4 | 1 | Mario Bros. | Beat Phase 10. | Game ends when the the "Phase 11" screen appears. | 0 | 0 | 0 | |
Big 20 #4 | 2 | North & South | Beat the game (difficulty 1, any settings). | Game ends when the the "Bravo" screen appears. One human player and one computer player. You may play as north or south. You may choose any difficulty level, any game game options, any year. | 0 | 0 | 0 | |
Big 20 #4 | 3 | The Karate Kid | Beat the game. | Game ends when Mr Miyagi's face appears. | 0 | 0 | 0 | |
Big 20 #4 | 4 | Die Hard | Beat the game. | Game ends when the "YOU WIN. GAME OVER." screen appears. The A+B+Start code to run down the timer is banned. Continue code is banned. The zip is allowed. | 0 | 0 | 0 | |
Big 20 #4 | 5 | Clu Clu Land | Beat stage 5. | Game ends when the screen starts to scroll down. | 0 | 0 | 0 | |
Big 20 #4 | 6 | Puss n Boots | Beat the game. | Game ends when the screen fades out after the boss. | 0 | 0 | 0 | |
Big 20 #4 | 7 | River City Ransom | Beat the game. | Game ends when the screen fades out after the boss. | 0 | 0 | 0 | |
Big 20 #4 | 8 | Dr. Mario | Beat levels 0 through 5. Begin at 0 if you lose. | Game ends when "STAGE CLEAR, TRY NEXT" appears. You may choose any speed. You must start from level 0 and beat level 5. If you lose you must start at level 0 again. | 0 | 0 | 0 | |
Big 20 #4 | 9 | Solomon's Key | Beat room 10 (no warps). | Game ends when "Thank You Dana" appears. No warps. Continue code is banned. | 0 | 0 | 0 | |
Big 20 #4 | 10 | Snake Rattle n Roll | Beat stage 4 (no warps). | Game ends when the screen fades out after entering the door. No warps. | 0 | 0 | 0 | |
Big 20 #4 | 11 | Adventures of Tom Sawyer | Beat the game. | Game ends at the kiss. | 0 | 0 | 0 | |
Big 20 #4 | 12 | Tiny Toon Adventures | Beat the game. | Game ends when the curtain starts to move down. | 0 | 0 | 0 | |
Big 20 #4 | 13 | Robowarrior | Beat the first boss. | Game ends when you touch the exit door of the boss room and the fanfare begins. | 0 | 0 | 0 | |
Big 20 #4 | 14 | Guerrilla War | Beat stage 4. | Game ends when the boss throws you off the screen. | 0 | 0 | 0 | |
Big 20 #4 | 15 | Bionic Commando | Rescue Super Joe. | Game ends when the door blows open in the Super Joe room. The A+B+Start code to exit a level is allowed. | 0 | 0 | 0 | |
Big 20 #4 | 16 | Metal Storm | Beat the game (1 loop). | Game ends when the screen fades to white. The boss warp glitch is allowed. | 0 | 0 | 0 | |
Big 20 #4 | 17 | The Krion Conquest | Beat the 3rd boss. | Game ends when "Get Ready" appears on the following level. The boss skip glitch is allowed. | 0 | 0 | 0 | |
Big 20 #4 | 18 | Gremlins 2 | Beat the game. | Game ends when the screen fades out after the final boss. | 0 | 0 | 0 | |
Big 20 #4 | 19 | Zelda ll: The Adventure of Link | Get the hammer (no Up+A). | Game ends when link touches the hammer. Up+A on controller 2 is banned. However you make take intentional deaths or intentional game-overs. The healer glitch is banned. | 0 | 0 | 0 | |
Big 20 #4 | 20 | Rygar | Beat the game (no wrong-warps). | Game ends when the screen fades out after the final boss. Wrong-warps are banned. You must defeat all bosses. You are allowed to take the shortcut over the pit in Sagila's Lair (bouncing off an enemy or using the air-walk glitch). | 0 | 0 | 0 | |
Big 20 #5 | 1 | Popeye | Beat 1 loop (3 stages). | Game ends when fanfare ends on the last stage. | 0 | 0 | 0 | |
Big 20 #5 | 2 | R.C. Pro-am | Spell "NINTENDO". | You must complete the current track after collecting the "O", finishing 3rd place or better. Game end when "nintendo" starts to count down. | 0 | 0 | 0 | |
Big 20 #5 | 3 | The Great Waldo Search | Beat the game (normal). | Normal difficulty. Game ends when "Hooray" appears. | 0 | 0 | 0 | |
Big 20 #5 | 4 | Milon's Secret Castle | Beat the 2nd boss. | Game ends when you pick up the orb from the 2nd boss. | 0 | 0 | 0 | |
Big 20 #5 | 5 | Super Dyna'mix Badminton | Win 1 set vs Canada (boy, coat 1). | Settings: Coat 1, 1-player, Boy, versus Canada. Game ends after fanfare ends when you get 15 points. | 0 | 0 | 0 | |
Big 20 #5 | 6 | Super Pitfall | Beat the game. | Game ends when the congratulations screen appears. | 0 | 0 | 0 | |
Big 20 #5 | 7 | Ice Climber | Beat mountains 1 through 16. | Game ends when the bonus screen appears after beating mountain 16. | 0 | 0 | 0 | |
Big 20 #5 | 8 | Kickle Cubicle | Beat Garden Land including the boss. | Game ends when the door opens after you beat the boss. | 0 | 0 | 0 | |
Big 20 #5 | 9 | Cobra Triangle | Beat the Crab. | Game ends when the boat leaves the screen after beating the crab. | 0 | 0 | 0 | |
Big 20 #5 | 10 | Mighty Final Fight | Beat stage 3. | Game ends when "Round 3" disappears from screen. | 0 | 0 | 0 | |
Big 20 #5 | 11 | Kirby's Adventure | Beat world 2. No UFO glitch | The UFO glitch is BANNED. Game ends after the fanfare ends after beating the boss. | 0 | 0 | 0 | |
Big 20 #5 | 12 | The Flintstones: The Rescue Of Dino & Hoppy | Beat the game. | Game ends when Fred leaves the screen after killing the last boss. | 0 | 0 | 0 | |
Big 20 #5 | 13 | Alfred Chicken | Beat the 2nd boss. | Game ends when picking up the ball after beating the 2nd boss. | 0 | 0 | 0 | |
Big 20 #5 | 14 | Battletoads | Beat Turbo Tunnel (warpless). | The wrong-warp glitch is banned. Regular warps are banned as well. Game ends when the Dark Queen screen appears. | 0 | 0 | 0 | |
Big 20 #5 | 15 | Vice: Project Doom | Beat the stage 7-3 boss. | Game ends when the screen fades out after killing the 7-3 boss. | 0 | 0 | 0 | |
Big 20 #5 | 16 | Gradius | Beat stage 6 (konami code allowed). | Game ends when the next stage music starts after beating the 6th boss. | 0 | 0 | 0 | |
Big 20 #5 | 17 | Ninja Gaiden | Beat Malth (5-4). | Game ends when the screen fades out after beating Malth. | 0 | 0 | 0 | |
Big 20 #5 | 18 | Batman: Return Of The Joker | Beat the game. | Game ends when the screen fades out after beating joker. | 0 | 0 | 0 | |
Big 20 #5 | 19 | Ghosts 'n Goblins | Beat 1 loop. | Game ends when "this room is an illusion" screen appears. | 0 | 0 | 0 | |
Big 20 #5 | 20 | Metroid | Beat the game (all bosses). | Game ends when landing on the elevator after beating motherbrain. Must defeat Kraid, Ridley, and Motherbrain and then finish the escape. Up+A on the 2nd controller is banned, unless you have softlocked. Deaths are allowed. | 0 | 0 | 0 | |
Big 20 #6 | 1 | Yume Penguin Monogatari | Beat the game. | Good ending is required. Timing ends when you appear in the spaceship with your girlfriend. | 0 | 0 | 0 | |
Big 20 #6 | 2 | Mini Putt | Beat 9 holes (Traditional Course - Fine). | Game ends when 'Excellent' appears on the screen after beating 9 holes in the Traditional Course (fine) weather. | 0 | 0 | 0 | |
Big 20 #6 | 3 | Bird Week | Beat round 3. | Timing ends when the scoreboard displays after completing the 3rd stage. | 0 | 0 | 0 | |
Big 20 #6 | 4 | Metro-Cross | Beat stage 3. | Game ends when 'Ready Yourself' shows after beating the 3rd stage. | 0 | 0 | 0 | |
Big 20 #6 | 5 | King Kong 2 | Beat the game. | Game ends when the postcard with the 'volcano' shows up after completing the game. | 0 | 0 | 0 | |
Big 20 #6 | 6 | Cosmo Police Galivan | Beat the game. | Timing ends when the 'spaceship and planet' is visible on the screen. | 0 | 0 | 0 | |
Big 20 #6 | 7 | The Goonies | Beat the game. | The continue code is allowed. Game ends when the 'sailing pirate ship' appears. | 0 | 0 | 0 | |
Big 20 #6 | 8 | The Mysterious Murasame Castle | Beat the second boss (Stage 4). | Beat the boss in the second Castle. Game ends when the screen fades to black after defeating the boss. | 0 | 0 | 0 | |
Big 20 #6 | 9 | Quarth | Beat round 1. | Beat 1 area. You can choose from area 0 to 9. Timing ends when 'Bravo' appears on the screen. | 0 | 0 | 0 | |
Big 20 #6 | 10 | Moai Kun | Beat stage 15. | Complete stage 15. Game ends when the screen starts to fade after going into the door. | 0 | 0 | 0 | |
Big 20 #6 | 11 | A Week of Garfield | Beat thursday. | Beat thursday. | 0 | 0 | 0 | |
Big 20 #6 | 12 | Holy Diver | Beat stage 3 boss. | Game ends when you collect the item from the 3rd boss. | 0 | 0 | 0 | |
Big 20 #6 | 13 | Choujin Sentai Jetman | Beat the game. | Game ends after beating the final boss and when the screen fades to black. | 0 | 0 | 0 | |
Big 20 #6 | 14 | Splatterhouse: Wanpaku Graffiti | Beat the game. | Continues are allowed. Game ends when you lose control of your character after defeating the last boss. (The Pumpkin) | 0 | 0 | 0 | |
Big 20 #6 | 15 | Samurai Pizza Cats | Beat the game. | Game ends when the screen fades to black after defeating the final boss. | 0 | 0 | 0 | |
Big 20 #6 | 16 | Hebereke | Find all 4 friends and defeat the Spaceship. | Game ends after you find all 4 friends and defeat the Spaceship boss. Timing ends on the last hit on the Spaceship boss. | 0 | 0 | 0 | |
Big 20 #6 | 17 | Mitsume ga Tooru | Beat the game (Easy). | Play on the 'Easy' difficulty. Timing ends when the girl appears on the screen after beating the game. | 0 | 0 | 0 | |
Big 20 #6 | 18 | Moon Crystal | Beat the game. | Game ends when the screen fades out after completing the escape sequence. | 0 | 0 | 0 | |
Big 20 #6 | 19 | Gimmick | Beat the game. | Bad Ending. Game ends when the screen fades out after beating the final boss. | 0 | 0 | 0 | |
Big 20 #6 | 20 | Super Mario Bros.: The Lost Levels | Beat the game (8-4). | Warps are allowed. Game ends when you hit the axe in 8-4. | 0 | 0 | 0 | |
Big 20 #7 | 1 | Urban Champion | Beat the game - 1 loop (3 fights). | Goal ends when the girl appears in the window. | 0 | 0 | 0 | |
Big 20 #7 | 2 | Marble Madness | Beat the game. | Goal ends when the congratulation screen appears | 0 | 0 | 0 | |
Big 20 #7 | 3 | Mach Rider | Beat track 3 (Fighting course). | Goal ends when the screen fades after clearing track 3 and the score appears. | 0 | 0 | 0 | |
Big 20 #7 | 4 | Super Dodge Ball | Beat the game (easy). | Easy difficulty. Game ends after beating the last team and you get thrown up in the air. | 0 | 0 | 0 | |
Big 20 #7 | 5 | Cybernoid | Beat the game (easy). | Easy difficulty. Goal ends when you stop at the bottom of the last elevator. | 0 | 0 | 0 | |
Big 20 #7 | 6 | Cliffhanger | Beat the game. | Goal ends after defeating the last boss and the screen shows Gabe and Jessie hugging. | 0 | 0 | 0 | |
Big 20 #7 | 7 | Ghoul School | Beat the game. | Game ends when you save the girl and she raises her arms | 0 | 0 | 0 | |
Big 20 #7 | 8 | Maniac Mansion | Beat the game. (any ending) | Any ending is allowed. Game ends on the screen transition after last input. | 0 | 0 | 0 | |
Big 20 #7 | 9 | Q'bert | Beat stage 3-4. | Goal ends when "Level 4" appears on the screen. | 0 | 0 | 0 | |
Big 20 #7 | 10 | Teenage Mutant Ninja Turtles II: The Arcade Game | Beat scene 3. | Goal ends after beating the scene 3 boss (snow stage boss) and when the "city screen" appears. | 0 | 0 | 0 | |
Big 20 #7 | 11 | Ikari Warriors | Beat stage 1. (No helicopter glitch) | The ABBA code is allowed. The helicopter glitch is banned. Goal ends when "bonus" appears on a black screen. | 0 | 0 | 0 | |
Big 20 #7 | 12 | StarTropics | Beat chapter 2. | Goal ends after defeating the Ocotopus boss and the text "WOW YOU'VE DONE IT!" appears | 0 | 0 | 0 | |
Big 20 #7 | 13 | Astyanax | Beat the game. | Continue code is allowed. Press A, B, Select, Start (When game overing). Goal ends after beating the final boss and "round 6-2 tower clear" appears. | 0 | 0 | 0 | |
Big 20 #7 | 14 | M.C. Kids | Beat world 3. | Goal ends on the last high five before world 4 | 0 | 0 | 0 | |
Big 20 #7 | 15 | Panic Restaurant | Beat the game. | Goal ends after beating the final boss and when you grab the balloon after falling down. | 0 | 0 | 0 | |
Big 20 #7 | 16 | The Goonies II | Beat the game. | Goal ends when Annie appears on the screen. (the mermaid) | 0 | 0 | 0 | |
Big 20 #7 | 17 | Journey To Silius | Beat the game. (continue code allowed) | The 9 continue code is allowed. (Press 'B' 33 times then press Start this will open a hidden menu that allows you to choose 9 continues. Game ends when the satellite screen appears after killing the last boss. | 0 | 0 | 0 | |
Big 20 #7 | 18 | Blaster Master | Beat area 3 boss. | Goal ends after beating the area 3 boss and when the fanfare ends. Both the US and J version of the game are allowed. | 0 | 0 | 0 | |
Big 20 #7 | 19 | Castlevania III | Get Alucard. | Goal ends when the textbox appears when talking to Alucard. | 0 | 0 | 0 | |
Big 20 #7 | 20 | Mega Man | Beat the game. | Goal ends on the last hit on Dr. Wily. | 0 | 0 | 0 | |
Big 20 #8 | 1 | Donkey Kong Jr. Math | Calculate A & And Beat 3 stages! | Calculate A & And Beat 3 stages! Timing ends when scoreboard starts blinking/2 player dies. | 0 | 0 | 0 | |
Big 20 #8 | 2 | Archon | Beat the game | Beat the game.Timing ends when you have all power points on the final move. | 0 | 0 | 0 | |
Big 20 #8 | 3 | Ice Hockey | Score 3 Goal | Timing ends when you score the third goal and hear the Cheer! | 0 | 0 | 0 | |
Big 20 #8 | 4 | Pac-Man | Beat stage 3 | Beat stage 3.Timing ends whenyou’ve collected the last pebble on stage 3 | 0 | 0 | 0 | |
Big 20 #8 | 5 | Dragon´s Lair (U) | Beat Mine boss | Beat Mine boss.Timing ends whenscreen turns black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 6 | Spy Hunter | 1 loop | 1 loop.Timing ends whenyou’ve crossed the 4th Double Bridge. No Out of Bounds, 10 Lives Code allowed | 0 | 0 | 0 | |
Big 20 #8 | 7 | Paperboy | Beat the game/Whole Week | Beat the game/Whole Week.Timing ends whenyou see the daily report for SUNDAY. | 0 | 0 | 0 | |
Big 20 #8 | 8 | The California Raisins:The Grape Escape | Beat the game | Beat the game.Timing ends whenyou hear the music and life bar disappears. | 0 | 0 | 0 | |
Big 20 #8 | 9 | Hammerin' Harry (J) | Beat the game | Beat the game.Timing ends whenthe timer reaches: 0:00 after boss kill. | 0 | 0 | 0 | |
Big 20 #8 | 10 | Palamedes | Beat tournament | Beat tournament.Timing ends whenyou see “Player Wins”. | 0 | 0 | 0 | |
Big 20 #8 | 11 | Snow Brothers | Beat penguins | Beat penguins.Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 12 | Widget | Beat the game | Beat the game.Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 13 | Rush'N Attack | Beat stage 4 boss | Beat stage 4 boss.Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 14 | Monster in my Pocket | Beat stage 5 boss | Beat stage 5 boss.Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 15 | Sword Master | Beat Stage 6 Boss | Beat Stage 6 Boss.Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 16 | Wacky Races | Beat B3 boss (Stages A1-B3) | Beat B3 boss (Stages A1-B3).Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 17 | Talespin | Beat the game | Beat the game.Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 18 | Castlevania II | Beat death and get golden dagger | Beat death and get golden dagger.Timing ends whenyou pick up the golden dagger after deaths death.Passwords not allowed! | 0 | 0 | 0 | |
Big 20 #8 | 19 | Little Samson | Beat the game (Easy) | Beat the game (Easy).Timing ends whenscreen turns to black after boss fight. | 0 | 0 | 0 | |
Big 20 #8 | 20 | Shadow of the Ninja | Beat the game | Beat the game.Timing ends whenyou do the final hit on last boss! | 0 | 0 | 0 | |
Big 20 #9 | 1 | Battle Kid: Fortress of Peril | Beat the first boss | Blind Game. We'll reveal this 30 minutes before the race. | 0 | 0 | 0 | |
Big 20 #9 | 2 | Slalom | Beat 3 races | Timing ends when you pass the finish line. Snowy Hill is the easiest mountain. | 0 | 0 | 0 | |
Big 20 #9 | 3 | Burger Time | 1st Stage | Timing ends when final bun is placed on the final burger. | 0 | 0 | 0 | |
Big 20 #9 | 4 | Defender of the Crown | Beat the game | Timing ends when the last battle is done and you see the map. | 0 | 0 | 0 | |
Big 20 #9 | 5 | City Connection | Beat Paris stage | Timing ends when you drive over the last block and screen freezes. No warps | 0 | 0 | 0 | |
Big 20 #9 | 6 | Spider-Man: Return of the Sinister Six | Beat the game | Timing ends when screen goes black and you see "Victory". | 0 | 0 | 0 | |
Big 20 #9 | 7 | Attack of the Killer Tomatoes | Beat the game | Timing ends when screen goes black after killing the Tomato. | 0 | 0 | 0 | |
Big 20 #9 | 8 | Barbie | Beat the water level | Timing ends when screen fades to black. The water level is the one where you're a mermaid. | 0 | 0 | 0 | |
Big 20 #9 | 9 | Mappy | Beat stage 15 | Timing ends when screen goes black after dying in the bonus round. Famicom | 0 | 0 | 0 | |
Big 20 #9 | 10 | Adventures of Lolo | Beat floor 5 | Timing ends when you enter the stairs and character starts cheering. | 0 | 0 | 0 | |
Big 20 #9 | 11 | The Last Ninja | Beat the game | Timing ends when screen fades to black after doing the ritual. | 0 | 0 | 0 | |
Big 20 #9 | 12 | Silver Surfer | Beat reptile stages + boss | Timing ends when screen fades to black after killing the boss. | 0 | 0 | 0 | |
Big 20 #9 | 13 | Double Dragon | Beat mission 3 | Timing ends when the "Mission 4" screen appears. | 0 | 0 | 0 | |
Big 20 #9 | 14 | The Simpsons: Bart vs the Space Mutants | Beat stage 3 | Timing ends when timer has reached O after killing Sideshow Bob. | 0 | 0 | 0 | |
Big 20 #9 | 15 | The Jetsons: Cogwell's Caper | Beat stage 4 | Timing ends when screen fades to black after killing the Gear-Boss. | 0 | 0 | 0 | |
Big 20 #9 | 16 | Felix the Cat | Beat world 4 | Timing ends when boss starts to explode. | 0 | 0 | 0 | |
Big 20 #9 | 17 | Codename Viper | Beat the game (easy) | Timing ends when screen fades to black after killing the boss. | 0 | 0 | 0 | |
Big 20 #9 | 18 | Mega Man 6 | 8 robot masters | Timing ends when Mega Man has teleported out of the room after last Robot. | 0 | 0 | 0 | |
Big 20 #9 | 19 | Power Blade | Beat the game | Timing ends when screen fades to black after last boss. | 0 | 0 | 0 | |
Big 20 #9 | 20 | Ninja Gaiden III | Beat the game | Timing ends when Timer has reached 000 after killing the boss. This is Ninja Gaiden 3 famicom version. | 0 | 0 | 0 | |
Big 20 #10 | 1 | Donkey Kong | Beat the game (Mode A) | Timing ends when you walk over the last yellow lock. | 0 | 0 | 0 | |
Big 20 #10 | 2 | Kung fu | Beat the game (Mode A) | Timing ends when screen transitions after the end on Stage 5. | 0 | 0 | 0 | |
Big 20 #10 | 3 | Marble Madness | Beat the game | Timing ends when you pass the line at the end. | 0 | 0 | 0 | |
Big 20 #10 | 4 | Jaws | Beat the game | Timing ends when you see Jaws dropping to the bottom of the sea. | 0 | 0 | 0 | |
Big 20 #10 | 5 | Super Dodge Ball | Beat the game (Easy) | Timing ends when you see the last opponents angel. | 0 | 0 | 0 | |
Big 20 #10 | 6 | Renegade | Beat the game (Easy) | Timing ends when the screen goes black after killing last boss. | 0 | 0 | 0 | |
Big 20 #10 | 7 | Little Mermaid | Beat the game | Timing ends when screen fades to black after last boss. | 0 | 0 | 0 | |
Big 20 #10 | 8 | DuckTales | Beat the game (Easy) | Timing ends when you touch the treasure at the top. | 0 | 0 | 0 | |
Big 20 #10 | 9 | Chip 'n Dale Rescue Rangers | Beat the game | Timing ends when the last boss disappears. | 0 | 0 | 0 | |
Big 20 #10 | 10 | Solstice | Beat the game | Timing ends when the cutscene starts. | 0 | 0 | 0 | |
Big 20 #10 | 11 | Shadowgate | Beat the game (Glitchless) | Timing ends when the Dragon shakes his head after Laser Attack. | 0 | 0 | 0 | |
Big 20 #10 | 12 | Strider | Beat the game | Timing ends when screen fades to black after killing the boss. Zips allowed | 0 | 0 | 0 | |
Big 20 #10 | 13 | Joe & Mac | Beat the game | Timing ends when you lose control after last boss. | 0 | 0 | 0 | |
Big 20 #10 | 14 | The Goonies II | Beat the game | Timing ends when you see the Mermaid. | 0 | 0 | 0 | |
Big 20 #10 | 15 | Metal Storm | Beat the game | Timing ends when you killed the 4th lock and screen flashes completely white. | 0 | 0 | 0 | |
Big 20 #10 | 16 | Contra | Beat the game | Timing ends when you lose control after killing the heart. Konami code allowed | 0 | 0 | 0 | |
Big 20 #10 | 17 | Batman: The Video Game | Beat the game | Timing ends when screen fades after killing joker. | 0 | 0 | 0 | |
Big 20 #10 | 18 | Castlevania | Beat the game | Timing ends when you grab the Orb. | 0 | 0 | 0 | |
Big 20 #10 | 19 | Kid Icarus | Beat the game | Timing ends when the screen transitions after final boss. | 0 | 0 | 0 | |
Big 20 #10 | 20 | Super Mario Bros. 3 | Any%, no Wrong Warps | Timing ends when Mario enters the door to peach after Bowser Fight. | 0 | 0 | 0 | |
Big 20 #11 | 1 | Wrecking Crew | Beat 5 phases | Timing ends when phase 06 appears at the top of the screen. This includes the bonus stage. | 0 | 0 | 0 | |
Big 20 #11 | 2 | Ninja Kun: Majou no Bouken | Beat 3 scenes | Timing ends when time has counted down to zero. | 0 | 0 | 0 | |
Big 20 #11 | 3 | Solar Jetman | Complete planet 7 | Timing ends when after Bonus Stage, go back to main ship and swap on 'Blast Off' | 0 | 0 | 0 | |
Big 20 #11 | 4 | Binary Land | Beat round 10 | Timing ends when the Heart is opened from it's cage. | 0 | 0 | 0 | |
Big 20 #11 | 5 | Lunar Pool | Beat rounds 1-5 | Timing ends when "Stage 06 Start" appears on screen. | 0 | 0 | 0 | |
Big 20 #11 | 6 | Motocross Champion | Qualify / Top 2 | None | 0 | 0 | 0 | |
Big 20 #11 | 7 | Rescue: The Embassy Mission | Beat the game | Timing ends when "Game Clear" appears. The easiest difficulty is Lieutenant + Target. (Training has no real ending) | 0 | 0 | 0 | |
Big 20 #11 | 8 | Flipull | Beat stage 10 | Timing ends when timer has counted down to 0. Normal difficulty | 0 | 0 | 0 | |
Big 20 #11 | 9 | Total Recall | Beat the game | Timing ends when screen has faded to black after boss. | 0 | 0 | 0 | |
Big 20 #11 | 10 | Kid Niki 2 | Beat the game | Timing ends when the door appear after boss fight. | 0 | 0 | 0 | |
Big 20 #11 | 11 | Rollergames | Beat stage 5 (jungle river) | Timing ends when you see | 0 | 0 | 0 | |
Big 20 #11 | 12 | Kero Kero Keroppi's Great Big Adventure 2 | Beat the game | Timing ends when screen fades to black after last boss. | 0 | 0 | 0 | |
Big 20 #11 | 13 | Conquest of the Crystal Palace | Beat the game | Timing ends when you see | 0 | 0 | 0 | |
Big 20 #11 | 14 | Kyoryu Sentai Zyuranger | Beat the game | Timing ends when you see the Power Rangers Team after boss fight. | 0 | 0 | 0 | |
Big 20 #11 | 15 | Zen: Intergalactic Ninja | First four bosses | Timing ends when you killed the first 4 bosses and screen fades to black after fight. | 0 | 0 | 0 | |
Big 20 #11 | 16 | Kamen no Ninja: Akakage | Beat the game | Timing ends when screen fades to black after last boss. | 0 | 0 | 0 | |
Big 20 #11 | 17 | Dragon Fighter | Beat the game | Timing ends when Life Bar disappears after boss fight. | 0 | 0 | 0 | |
Big 20 #11 | 18 | Cocoron | Beat the game | Timing ends when screen has faded to black after boss fight. | 0 | 0 | 0 | |
Big 20 #11 | 19 | Gargoyle's Quest 2 | Beat the game | Timing ends when screen fades to black after talking to the King. | 0 | 0 | 0 | |
Big 20 #11 | 20 | Kid Dracula | Beat the game | Timing ends when screen fades to black after boss fight. | 0 | 0 | 0 | |
Big 20 #12 | 1 | Pinball | Get 20,000 points | Starting point (after 30s): Title screen, cursor on "Game A". Timing ends when you get 20,000 points. play on 1 Player game A | 0 | 0 | 0 | |
Big 20 #12 | 2 | Super Spike V'Ball | Beat the first team in American circuit | Timing ends when it says "game set" from the judge. | 0 | 0 | 0 | |
Big 20 #12 | 3 | Skate or Die! | Compete All | Timing ends when you see "skating to skateshop" on screen. Complete all events.. Resources: WR 2:18.417 by simillarian https://www.youtube.com/watch?v=MbRiPo7zo-c&feature;=emb_logo | 0 | 0 | 0 | |
Big 20 #12 | 4 | Mickey's Safari in Letterland | Beat the game | Timing ends when when you see the Museum screen. any% Play on normal difficulty. Resources: WR 3:44.384 by jkI87 https://www.twitch.tv/videos/353778770?t=01s | 0 | 0 | 0 | |
Big 20 #12 | 5 | Ivan "Ironman" Stuart's Super Off-Road | Complete 4 races | Timing ends when screen turn black after winning fanfare after winning your 4th race. You dont have to win 4 races in a row. You are not allowed to reset and and still count a race you won. | 0 | 0 | 0 | |
Big 20 #12 | 6 | Wolverine | Beat the game | Timing ends when you see the Wolverine cutscene after killing the last boss. | 0 | 0 | 0 | |
Big 20 #12 | 7 | Teenage Mutant Ninja Turtles Ill: The Manhattan Project | Beat stage 3 | Timing ends when screen start scrolling right after killing boss. Beat stage 3 boss Bebop. Resources: WR 35:38 by omqwat https://www.youtube.com/watch?time_continue=254&v=HTe-lakZc1Q&feature;=emb_logo | 0 | 0 | 0 | |
Big 20 #12 | 8 | Puzznic | Beat level 3-10 | Timing ends when "clear!!" shows on screen after beating level 3-10. Puzznic, not gravnic. Resources: WR 1:04:21 by ZodaNOR https://www.twitch.tv/videos/542491165?t= | 0 | 0 | 0 | |
Big 20 #12 | 9 | Uninvited | Beat the game | Timing ends when you see the envelope on screen after beating the game. Any% Beat the game. Resources: WR 10:50.680 by NESCardinality https://www.twitch.tv/videos/98544064?t= | 0 | 0 | 0 | |
Big 20 #12 | 10 | Ironsword - Wizards & Warriors 2 | Assemble the Ironsword | Timing ends when you see "you have assembled the ironsword" on screen after beating the stage 4 boss. Assemble the Ironsword. Resources: WR 8:28 by snibbermekimbers https://www.twitch.tv/videos/177244206?t= | 0 | 0 | 0 | |
Big 20 #12 | 11 | Wrath of the Black Manta | Beat the game | Timing ends when screen fades out after beating the last boss.. Any% Beat the game. Resources: WR 11:18 by SubStylee https://www.youtube.com/watch?v=WKxc9efvNv0&feature:=emb_logo | 0 | 0 | 0 | |
Big 20 #12 | 12 | Rod Land | Beat whale boss | Timing ends when "boss clear" screen shows after beating the second boss.. jump mode is not allowed. Play the Famicom version of the game. | 0 | 0 | 0 | |
Big 20 #12 | 13 | G.l. Joe: The Atlantis Factor | Beat the game | Timing ends when screen is black after fading out killing last boss.. Any% Beat the game. Resources: WR 8:58 by Toad22484 https://www.youtube.com/watch?v=WaOeHBk5yd4&feature;=emb_logo | 0 | 0 | 0 | |
Big 20 #12 | 14 | Tom & Jerry | Beat the game | Timing ends when you see the screen with "good job" after defeating Tom (last boss). Any% Beat the game. Play the Famicom version of the game. Resources: WR 9:18.608 by WhiteHat94 https://www.youtube.com/watch?time_continue=1&v;=gT8tWqTa_u8&feature;=emb_logo | 0 | 0 | 0 | |
Big 20 #12 | 15 | Adventure Island | Beat world 2 | Timing ends when Higgins leaves the screen to the right after beating level 2-4 boss. | 0 | 0 | 0 | |
Big 20 #12 | 16 | Gun-Nac | Beat area 3 | Timing ends when "area-3 clear" shows on screen after beating the boss. Use default settings, press start on title screen dont change any settings.. 17. Whomp 'Em | 0 | 0 | 0 | |
Big 20 #12 | 17 | Whomp 'Em | Beat the game | Timing ends when screen starting to shake after killing the boss. Any% Beat the game.. Resources: WR 12:45.031 by WhiteHat94 https://www.youtube.com/watch?v=2jVL_kVjmY|&feature;=emb_logo | 0 | 0 | 0 | |
Big 20 #12 | 18 | Mega Man 3 | 8 robot masters | Timing ends when you see the screen with mega man in the middle spot and all other 8 are black. Play the 8 robot masters in any order you want.. Resources: WR 33:42 by ColonelFatso https://www.twitch.tv/videos/395253790 | 0 | 0 | 0 | |
Big 20 #12 | 19 | Shatterhand | Beat A-F | Timing ends when last "area cleared" screen appears. Beat stage A B C D F (order is optional). Resources: WR 19:54 by Tarbash https://www.twitch.tv/videos/453260257?t= | 0 | 0 | 0 | |
Big 20 #12 | 20 | Metal Gear | Beat the game | Timing ends when after leaving on top of the second screen going up in the elevator. (GG). Anv% Beat the game. Play on the US version.. Resources: WR 24:30 by dunnius https://www.twitch.tv/videos/23332708?t= | 0 | 0 | 0 | |
Big 20 #13 | 1 | Super Mario Bros. 3 | Beat 3 Fortresses | Starting point (after 30s): Title Screen.Timing ends when you grab the Orb on the 3rd Fortress.Not castles, not spiral castle. Flute grab on World 1 counts. | 0 | 0 | - coffee - tea - toast | |
Big 20 #13 | 2 | Chip 'n Dale Rescue Rangers 2 | Beat Ghost house | Starting point (after 30s): Character select. Timing ends when screen fades to Stage Clear screen. 1 Player | 0 | 0 | 0 | |
Big 20 #13 | 3 | Teenage Mutant Ninja Turtles | Beat Mecha Turtle | Starting point (after 30s): "Push Start" screen. Timing ends when Splinter lands on the ground after rescue/Or if Double KO Softlock. Double KO allowed | 0 | 0 | 0 | |
Big 20 #13 | " style="width:75px;height:75px;"> | 4 | Super Mario Bros. | Beat Worlds 1, 2 and 3 Warpless | Starting point (after 30s): Start Screen. Timing ends when you hit the Axe on World 3 Castle. | 0 | 0 | 0 |
Big 20 #13 | 5 | Mega Man | Robot Masters Zipless | Starting point (after 30s): Start Screen. Timing ends when you grab the Orb on last Robot. | 0 | 0 | 0 | |
Big 20 #13 | 6 | Marble Madness | Beat the Game | Starting point (after 30s): 90/45 degrees. Timing ends when you see the Congratulations screen. | 0 | 0 | 0 | |
Big 20 #13 | 7 | Little Samson | Beat the Game Easy (No OOB/No Zips) | Starting point (after 30s): Difficulty Select. Timing ends when Fade to Black Screen after last boss. | 0 | 0 | 0 | |
Big 20 #13 | 8 | Zelda ll: The Adventure of Link | Grab Candle and Beat first Palace | Starting point (after 30s): Character select after creating your file. Timing ends when you put in the Crystal after Horse Head boss. | 0 | 0 | 0 | |
Big 20 #13 | 9 | Chip 'n Dale Rescue Rangers | All Zones | Starting point (after 30s): Character Select. Timing ends when Fade to black after Fat Cat fight. | 0 | 0 | 0 | |
Big 20 #13 | 10 | Castlevania | Beat Frankenstein/Stage 12 | Starting point (after 30s): Title Screen. Timing ends when When timer reaches Zero. | 0 | 0 | 0 | |
Big 20 #13 | 11 | Mike Tyson's Punch Out | Beat Tyson Only | Starting point (after 30s): Title Screen, Code entered. Timing ends when When you see Mario say TKO/KO/Decision Win.. Password is 007 373 5963 | 0 | 0 | 0 | |
Big 20 #13 | 12 | Tetris | 50 Lines, any level start | Starting point (after 30s): Level select Screen. Timing ends when Lines = 50. | 0 | 0 | 0 | |
Big 20 #13 | 13 | Super Mario Bros. 2 | Beat the Game (1 Char Only) | Starting point (after 30s): Character Select. Timing ends when you enter the Door after Wart Fight. | 0 | 0 | 0 | |
Big 20 #13 | 14 | The Legend of Zelda | Beat Level 5 (UP+A Allowed) | Starting point (after 30s): File Select. Timing ends when Grabbing TriForce. Can get hearts/items from other palaces. | 0 | 0 | 0 | |
Big 20 #13 | 15 | Metroid | Get 6 E-tanks (Up+A allowed) | Starting point (after 30s): Start Screen. Timing ends when After Grabbing the 6th E-tank. | 0 | 0 | 0 | |
Big 20 #13 | 16 | DuckTales | Beat the Game Easy (No Moon Clip, Beat Moon regular way) | Starting point (after 30s): Stage Select. Timing ends when When you grab the treasure at the end. | 0 | 0 | 0 | |
Big 20 #13 | 17 | Contra | Beat the Game (Konami Code Allowed) | Starting point (after 30s): Title Screen. Timing ends when screen fades to black after Heart. | 0 | 0 | 0 | |
Big 20 #13 | 18 | Batman: The Video Game | Beat stage 3 Boss, Electrocutioner | Starting point (after 30s): Title Screen. Timing ends when screen fades to black. | 0 | 0 | 0 | |
Big 20 #13 | 19 | Mega Man 2 | Robot Masters Zipless Normal | Starting point (after 30s): Difficulty Select. Timing ends when Mega Man teleports after last Robot fight. | 0 | 0 | 0 | |
Big 20 #13 | 20 | Ninja Gaiden | Beat the Game | Starting point (after 30s): Title Screen. Timing ends when timer reaches Zero after Heart. | 0 | 0 | 0 | |
Big 20 #14 | 1 | Pro Wrestling | Get V.M.A. Title | Starting point: Select "1 Player Game". Timing ends when "Finish!" appears | 0 | 0 | 0 | |
Big 20 #14 | 2 | Galaga | Get 30k Points | Starting point: Selecting "1 Player". Timing ends when you get 30k points | 0 | 0 | 0 | |
Big 20 #14 | 3 | Magic Darts | 501 Open Out | Starting point: Select "Game Start". Timing ends when "Finish!" appears | 0 | 0 | 0 | |
Big 20 #14 | 4 | Indiana Jones and the Last Crusade (Taito) | Beat the Game | Starting point: pressing Start on the title screen. Timing ends when picture of Indiana Jones on a horse appears after choosing the correct grail | 0 | 0 | 0 | |
Big 20 #14 | 5 | Mendel Palace | Beat any 2 Worlds | Starting point: Selecting "1 Player". Timing ends when the level select screen appears after beating 2 worlds | 0 | 0 | 0 | |
Big 20 #14 | 6 | Pictionary | Beat the Game | Starting point: Resetting the game console. Timing ends when "You're the best" appears | 0 | 0 | 0 | |
Big 20 #14 | 7 | Danny Sullivan's Indy Heat | 1 Loop | Starting point: When you choose your driver. Timing ends when the podium screen shows after the last race (Tradewest) | 0 | 0 | 0 | |
Big 20 #14 | 8 | Smash T.V. | Beat Mutoid Man | Starting point: Selecting "1 Player,1 Controller". Timing ends when the score screen appears | 0 | 0 | 0 | |
Big 20 #14 | 9 | Final Fantasy | Beat the Pirates | Starting point: when you press Start once you have your party ready. Timing ends when the "Take my SHIP" message appears | 0 | 0 | 0 | |
Big 20 #14 | 10 | NES Open | Finish the US Course | Starting point: Selecting "US Course". Timing ends when the results screen appears (the one with Mario in front of the hole) | 0 | 0 | 0 | |
Big 20 #14 | 11 | Gauntlet | Beat World 3 | Starting point: Hitting start after selecting character. Timing ends when score results for Room 62 appears | 0 | 0 | 0 | |
Big 20 #14 | 12 | Street Fighter 2010: The Final Fight | Beat Planet 3 | Starting point: Pressing Start on the title screen. Timing ends when the cutscene plays after beating the Planet 3 boss (the spiky guy riding a sandworm) | 0 | 0 | 0 | |
Big 20 #14 | 13 | Lethal Weapon | Beat the Mall Level (2-1) | Starting point: Pressing Start on the map screen. Timing ends when the map appears after the mall | 0 | 0 | 0 | |
Big 20 #14 | 14 | Kick Master | Beat the Game | Starting point: Selecting "Start" on the title screen. Timing ends when the last cutscene starts | 0 | 0 | 0 | |
Big 20 #14 | 15 | Adventures in the Magic Kingdom | Beat the Game | Starting point: Entering your name. Timing ends when the door cutscene appears | 0 | 0 | 0 | |
Big 20 #14 | 16 | Demon Sword | Beat the Game | Starting point: Pressing Start on the title screen. Timing ends when "Stage 4 Clear" appears | 0 | 0 | 0 | |
Big 20 #14 | 17 | The Guardian Legend | Beat Corridor 2 | Starting point: You select "New Game". Timing ends when "You got key" appears after beating Corridor 2 | 0 | 0 | 0 | |
Big 20 #14 | 18 | Power Blade 2 | Beat the Game | Starting point: Select "Start" on the title screen. Timing ends when the last cutscene appears | 0 | 0 | 0 | |
Big 20 #14 | 19 | Mega Man V | 8 Robot Masters | Starting point: You select "Press Start". Timing ends when you return to the level select screen after beating the last robot master | 0 | 0 | 0 | |
Big 20 #14 | 20 | Rockin' Kats | Beat the Game | Starting point: Press Start on the title screen. Timing ends when the last boss hits the moon | 0 | 0 | 0 | |
Big 20 #15 | " style="width:75px;height:75px;"> | 1 | Super Mario Bros. | Beat World 5-4 | Time Start: First input on Title Screen (1 player start). Time Stop: On grabbing the ax at the end of 5-4. Minus world is not allowed. “Normal Warps” only (e.g., 1-2 warp to 4, 4-2 warp to 5-1) | 0 | 0 | 0 |
Big 20 #15 | 2 | Ninja Gaiden | Beat Stage 4-4 | Time Start: First input on Title Screen. Time Stop: On complete fade to black after beating 4-4 | 0 | 0 | 0 | |
Big 20 #15 | 3 | Mega Man | Beat 3 Robot Masters, Any% | Zips allowed. Time Start: Title Screen. Time Stop: After grabbing orb on 3rd robot | 0 | 0 | 0 | |
Big 20 #15 | 4 | Darkwing Duck | Beat 4 stages | Time Start: On stage select screen. Time Stop: On complete fade to black after beating 4th boss | 0 | 0 | 0 | |
Big 20 #15 | 5 | StarTropics | Beat Chapter 2's Octopus | Time Start: On Name Registration screen (name already entered). Time Stop: When the Dolphin head exits the water after defeating the Octopus | 0 | 0 | 0 | |
Big 20 #15 | 6 | Contra | Beat Stage 4, Konami Code Allowed | Konami Code is allowed. The console must be reset prior to starting this game. Time Start: On Console Reset. Time Stop: On “Stage 5 Snowfield” screen | 0 | 0 | 0 | |
Big 20 #15 | 7 | Batman: The Video Game | Beat Stage 3 | Time Start: First input on Title Screen. Time Stop: When screen fades entirely to black | 0 | 0 | 0 | |
Big 20 #15 | 8 | Crystalis | Get the Ball of Fire | You can hold right when exiting name entry to skip the intro animation. Time Start: On Name Entry Screen (after pressing Start on title screen). Time Stop: On text box that says “You now have Ball of Fire.” | 0 | 0 | 0 | |
Big 20 #15 | 9 | Super Mario Bros. 2 | Beat Clawgrip, 1 Warp | Time Start: Character Select screen. Time Stop: When entering the door after defeating ClawGrip | 0 | 0 | 0 | |
Big 20 #15 | 10 | Blaster Master | Beat Area 3 | Time Start: First input on Title Screen. Time Stop: On Fade to black after grabbing the boss item | 0 | 0 | 0 | |
Big 20 #15 | 11 | Kid Icarus | Beat stage 3-4 boss, password start | Password: 0000mu w0K200 O3G00H I100s5. Password is case sensitive. A+B on controller 2 to reduce shop price is allowed. The boss must be defeated (screen wrapping to end 3-4 is not allowed). Time Start: Password select screen (with password entered). Time Stop: On screen transition after defeating 3-4 boss | 0 | 0 | 0 | |
Big 20 #15 | 12 | The Legend of Zelda | 2nd quest, Get 4 Triforces up+a allowed | Time Start: On Name registration screen (“Zelda” already entered). Time Stop: on grabbing the 4th triforce | 0 | 0 | 0 | |
Big 20 #15 | 13 | DuckTales | Any% | Healing yourself by pressing select when you have $3,000,000 is allowed. Time Start: On difficulty selection (Easy is suggested). Time Stop: When touching the treasure chest after the Dracula fight | 0 | 0 | 0 | |
Big 20 #15 | 14 | Battletoads | Beat Surf City, 100% | This goal uses “100%” category as a base. No warps, death warps/skips, and all game level content needs to be shown. In Lv.4 "Arctic Caverns" - Floor skip after 4th checkpoint is not allowed, and the upper part in the last checkpoint with the blue porcupines must not be skipped. Warps are allowed only to get back to a level you have already been to. If you accidentally warp or game over in turbo tunnels, the warp in stage 1 can send you back to the start of the turbo tunnel. You CAN use the extra lives code to start with 5 lives. Time Start: First input on Title Screen. Time Stop: On screen transition after beating Surf City | 0 | 0 | 0 | |
Big 20 #15 | 15 | Castlevania | Beat Death, Any%, Screen scroll glitch allowed | Screen scroll glitch is allowed. Time Start: First input on Title Screen. Time Stop: When timer reaches 0 after grabbing the orb | 0 | 0 | 0 | |
Big 20 #15 | 16 | Little Samson | Floating Castle, Password start 8NBX | Final Boss + Floating Castle (Normal) Password: 8NBX This goal is zipless. Time Start: On password select screen (password already entered). Time Stop: On screen transition exiting “Escape” (starts the final cut scene) | 0 | 0 | 0 | |
Big 20 #15 | 17 | Chip 'n Dale Rescue Rangers | Any% | RNG lock is allowed. This can be done by letting the intro play through once. Time Start: Character Select. Time Stop: Fade to black after Fat Cat fight | 0 | 0 | 0 | |
Big 20 #15 | 18 | Zelda ll: The Adventure of Link | Beat P1 and P2, up+a allowed | P1 and P2 can be beaten in any order. Up+A is allowed. Time Start: On name registration screen (name already entered) Time Stop: On the second crystal after the boss is placed in its headstone (xp will start moving shortly after) | 0 | 0 | 0 | |
Big 20 #15 | 19 | Super Mario Bros. 3 | Beat World 5 & 6, Any% | Time Start: Input on Title Screen (selecting “1 player”). Time Stop: On grabbing the wand after world 6 boss | 0 | 0 | 0 | |
Big 20 #15 | 20 | Mega Man 2 | Beat Wily Stages, Normal, Any%, Password start | Normal Difficulty. Zips are allowed. MM2 Password Time Start: On exiting password selection screen (password can be already entered, save for last piece) Time Stop: When Wily's sprite appears after the alien is defeated | 0 | 0 | 0 | |
Big 20 #16 | 1 | Gyromite | Beat Phase 10 | Time Start: Selecting “1P Game A” on Title Screen. Time Stop: On screen transition to the “Phase 11” splash screen. The 1 Controller Romhack is allowed. If you run out of lives, you may continue where you left off by selecting the phase you last died on. | 0 | 0 | 0 | |
Big 20 #16 | 2 | StreemerZ | Any% | Time Start: Selecting “Time Attack” on Title Screen. Time Stop: On screen transition after exiting the final area (In-game timer will stop). | 0 | 0 | 0 | |
Big 20 #16 | 3 | Joust | 100k points OR beat 20 waves total without resetting | Time Start: First input on the Title Screen. Time Stop: On getting 100k points | 0 | 0 | 0 | |
Big 20 #16 | 4 | Xexyz | Beat area 3 | Time Start: Selecting “Start” on the title screen. Time Stop: On the “Area 4-1” splash screen | 0 | 0 | 0 | |
Big 20 #16 | 5 | Loopz | 25 Loops total, Game Type A | Time Start: Selecting any level on Level Select Screen (Game Type A). Time Stop: After getting 25 loops total. Resets are not allowed | 0 | 0 | 0 | |
Big 20 #16 | 6 | Trog | Any% (any difficulty) | Time Start: On selecting difficulty from the difficulty select screen. Time Stop: On screen transition after the final stage (50). | 0 | 0 | 0 | |
Big 20 #16 | 7 | Jackie Chan's Action Kung Fu | Any% | Time Start: Pressing Start on Title Screen. Time Stop: On screen transition after the final boss is defeated. (Cherry blossom screen will appear and ending will play). This ending time is slightly later than speedrun.com’s ending time to make splitting easier during the race. After taking a death, on the title screen you can press “Up, up, Down, Down, Up, Down, B, A, Start then on controller 2 Press “B” to get 99 continues. You may not use the level select feature to start at a later area. You may not use this code to start the game (it skips a lengthy cut scene). | 0 | 0 | 0 | |
Big 20 #16 | 8 | Al Unser Jr. Turbo Racing | Japan Time Trial A (4 Loops, 40 points) | Time Start: Pressing start after selecting BGM. Time Stop: On the Time Trial Mode A results screen after finishing the 4th loop. The settings you’ll need are on the right. You can assign the 30 stat points how you’d like during the 30 second wait between games. | 0 | 0 | 0 | |
Big 20 #16 | 9 | Spacegulls | Any% | Time Start: Pressing Start on the Title Screen. Time Stop: Landing on the ground after the final screen. (The ending will start) | 0 | 0 | 0 | |
Big 20 #16 | 10 | Adventure Island 3 | Beat World 4 | Time Start: First Input on Title Screen. Time Stop: On screen transition after defeating the world 4 boss (flaming lizard) | 0 | 0 | 0 | |
Big 20 #16 | 11 | Battle Tank | Beat Mission 3 | Time Start: Pressing start on the Title Screen. Time Stop: On Screen Transition after finishing Mission 3 | 0 | 0 | 0 | |
Big 20 #16 | 12 | Chicken of the Farm | Any% | Time Start: Pressing start on the Title Screen. Time Stop: On screen transition after defeating the final boss | 0 | 0 | 0 | |
Big 20 #16 | 13 | Arkista's Ring | Beat the Game (Any%) | Time Start: Selecting “Game Start” on the Title Screen. Time Stop: When you touch the key outside the castle | 0 | 0 | 0 | |
Big 20 #16 | 14 | Lawn Mower | Any% | Time Start: First Input on Title Screen. Time Stop: On “Level Clear” appearing on the screen for Lawn 10 | 0 | 0 | 0 | |
Big 20 #16 | 15 | Super Sprint | One Loop (7 Tracks) Glitchless | Time Start: Selecting “1 Player” on the title screen. Time Stop: On screen transition after finishing Level 6, the 7th track | 0 | 0 | 0 | |
Big 20 #16 | 16 | Dragon Warrior | Randomizer! Enter Charlock | Time Start: On selecting “Which message speed do you want to use”. Time Stop: On screen transition after entering Charlock after the rainbow bridge. Rando Tracker | 0 | 0 | 0 | |
Big 20 #16 | 17 | Fun House | Beat Floor 2 (Warpless) | Time Start: Pressing start on the title screen. Time Stop: Screen transition after beating Floor 2-6 | 0 | 0 | 0 | |
Big 20 #16 | 18 | Wario's Woods | 20 Rounds, Game A | Time Start: On selecting Round 1 on the Jump Round Select screen. Time Stop: When “Round Clear” is displayed on screen after clearing round 20. | 0 | 0 | 0 | |
Big 20 #16 | 19 | G.l. Joe: A Real American Hero | Beat Mission 3 | Time Start: Selecting “New Game”. Time Stop: On screen transition after defeating the Mission 3 boss (the next screen will say “Mission Complete”) | 0 | 0 | 0 | |
Big 20 #16 | 20 | Star Wars | Any% | Time Start: Pressing start on the title screen. Time Stop: When screen fades to black after destroying the Death Star in the final stage | 0 | 0 | 0 | |
Big 20 #17 | 1 | Castlevania III | Team Up% TBD | Time Start: Pressing start on the name entry screen Time Stop: On conversation start after rescuing (TBD). A text box will appear with dialog. | 0 | 0 | 0 | |
Big 20 #17 | 2 | Ninja Gaiden II | Complete Act V (Ashtar) | Time Start: Pressing Start on the title screen Time Stop: On timer hitting 0 after defeating Ashtar in Act V | 0 | 0 | 0 | |
Big 20 #17 | 3 | Mike Tyson's Punch Out | Another World Circuit: Defeat Bald Bull | Time Start: Pressing start after entering the password Time Stop: On screen transition after defeating Bald Bull Password: 135 792 4680 (hold select and press A+B simultaneously for the password to be accepted) Losing a fight causes you to start Another World Circuit over. | 0 | 0 | 0 | |
Big 20 #17 | 4 | Dr. Mario | Beat level 17 | Time Start: Pressing start after selecting level 17 (any speed) Time Stop: On “Stage Clear” popping up after the last virus is destroyed | 0 | 0 | 0 | |
Big 20 #17 | 5 | Kirby's Adventure | Beat World 2 | Time Start: Pressing Start on a new file Time Stop: On screen transition after completing world 2’s boss fight (you will watch the dance!) | 0 | 0 | 0 | |
Big 20 #17 | 6 | Super C | Beat Area 5 | Time Start: Pressing Start on a new file Time Stop: On “Area 6” appearing after screen transition after defeating the flying skull boss The extra lives code is allowed during the run. Extra lives code: Right, Left, Down, Up, A, B, Start | 0 | 0 | 0 | |
Big 20 #17 | 7 | Chip 'n Dale Rescue Rangers | Rocketship% | Time Start: Pressing Start on Title Screen Time Stop: On screen transition to the bonus game after Zone G It is recommended you let the cut scene start to activate the RNG lock. | 0 | 0 | 0 | |
Big 20 #17 | 8 | Mega Man 3 | Buster Only, Beat 4 Robos (Snake, Needle, Magnet, Shadow) | Time Start: Pressing Start after password entry Time Stop: On the 8 robot master screen showing all 8 are defeated Bosses can be beaten in any order. This is “buster only”. Using weapons or Rush items are not allowed. There are on situations where using a Rush item is required in the available stages. Failure to use buster only will result in a penalty to your final time. Switching to a weapon and switching back without damaging an enemy or some other benefit will not give a penalty. The password you need is shown above and provides 2 E tanks. | 0 | 0 | 0 | |
Big 20 #17 | 9 | Contra | Low%, Beat Stage 5: Snowfield | Time Start: Pressing Start on the Title Screen Time Stop: On screen transition after defeating Snowfield. The screen will say “Stage 6 Energy zone” Konami Code for extra lives is allowed. Turbo is not allowed. Low% means no weapons or pickups of any kind. If you accidentally pick up a weapon or invincibility, immediately take a death before proceeding. Konami Code: Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start | 0 | 0 | 0 | |
Big 20 #17 | 10 | Tetris | Beat B-type 0 through 5 | Time Start: Pressing start on B-type Height Zero Time Stop: On “success!” after completing Height 5 You may not reset to skip a cut scene, but can reset if you accidentally pick the wrong height/level. You may use any speed. Heights over 10 have a slightly longer cut scene after completing the height. | 0 | 0 | 0 | |
Big 20 #17 | 11 | Metroid | Beat The Game | Time Start: Pressing start on the password screen with password entered Time Stop: On Screen Transition after completing the “Escape” after Mother Brain Password: Ktj-sF Pj0003 itm000 00y02g This password does not use the letter “O”, only numeral 0. Romhack notes: This romhack + password starts you in Tourian with 6 E-tanks (3 full) and several missiles and several upgrades. | 0 | 0 | 0 | |
Big 20 #17 | 12 | Teenage Mutant Ninja Turtles | Beat the Technodrome | Time Start: Pressing start on the Level Select screen (Stage 4) Time Stop: On screen transition after defeating the Technodrome Romhack notes: Hold A when pressing start on the title screen to load Level Select. The Technodrome is always in the closest manhole (top right, shown in the image on the right) unless you game over, in which case it is in the farthest manhole (bottom left). | 0 | 0 | 0 | |
Big 20 #17 | 13 | Ninja Gaiden | Beat Act V (Malth) | Time Start: Pressing start on the title screen Time Stop: When the timer hits 000 after defeating Malth in Act V | 0 | 0 | 0 | |
Big 20 #17 | 14 | Zelda ll: The Adventure of Link | Beat The Game | Time Start: Pressing start on a named file Time Stop: On losing control after defeating Shadow Link No out of bounds tricks with glitch town or fairying are allowed (i.e. HUD Fairy warp, Fairy Feet & Healer Glitch). No fairying through doors without a key. No walking on the ceiling over a door without a key. Up+A is allowed in this category. (Using up+a on controller 2 with the spell menu open once you’ve entered the palace will give you back all your health and lives and start you at the palace) Romhack notes: This romhack starts you with 8/7/7 levels and all crystals placed and items/spells. You’ll need to make your way to GP and defeat the final boss. You have full heart containers – grabbing another heart container will move you down to one heart container, so do not do that. | 0 | 0 | 0 | |
Big 20 #17 | 15 | Super Mario Bros. 2 | Any% (Mario Only) | Time Start: Selecting Mario on character select Time Stop: Entering the door after defeating Wart Warps allowed. Mario is the only permitted character. If another character is used by mistake, you must game over and continue without beating a stage or reset and start from the beginning. | 0 | 0 | 0 | |
Big 20 #17 | 16 | Castlevania | Any% (Beat Dracula) | Time Start: On pressing start on the title screen Time Stop: On grabbing the orb after defeating Dracula Note: Letting the cut scene play messes up the drop table. If the cut scene starts, reset then press start! | 0 | 0 | 0 | |
Big 20 #17 | 17 | DuckTales | Get $8 million Total Money | Time Start: Pressing start on the title screen (any difficulty) Time Stop: When your “Total Money” shows $8 million or more Romhack notes: The “Select uses money to heal” has been removed entirely. | 0 | 0 | 0 | |
Big 20 #17 | 18 | Mega Man 2 | Beat 8 Robot Masters (Any%) | Time Start: On pressing start on the title screen Time Stop: When Dr. Wily’s ship first opens during the cut scene after defeating the 8th robot master Any% rules apply, so zips are allowed. | 0 | 0 | 0 | |
Big 20 #17 | 19 | Super Mario Bros. 3 | Defeat Bowser | Time Start: Pressing Start on the title screen Time Stop: Entering the door after defeating Bowser Romhack notes: This is the Speedrunner’s Edition with no autoscrollers. “Hands” do not come automatically in world 8 but can be triggered by pressing “A”. | 0 | 0 | 0 | |
Big 20 #17 | 20 | The Legend of Zelda | Defeat Ganon (Beat Dungeon 6, 8, and 9) | Time Start: Pressing start on a named file Time Stop: On losing control after rescuing Zelda. Ganon must be defeated. Romhack notes: You start with the white sword, several items, 255 rupees (enough for bombs or a blue ring), and enough hearts to get the magical sword. You have all triforce pieces except for Dungeon 6 and Dungeon 8, which are required before you can enter level 9. The Lost Woods path is Up, Left, Down, Left if you do not want to screen scroll to the Magical Sword. | 0 | 0 | 0 |